Course Description
Programme Overview
Each week presents a different challenge which calls on students to twist their brains and research about the topic or problem presented to them.
From hands-on SCIENCE experiments, ARTS and HUMANITIES to SOCIAL games and activities the EXPLORERS programme aims to encourage knowledge acquisition and idea sharing within a fun and creative environment.
The STEAM Model
In an ever changing world, abundant of knowledge children need no longer be told what to study. Rather our aim is to teach students How to Learn in order for them to learn to Think rather than just be consumers of technology and information.
As our aim is not to predict the outcome of human achievement but rather to create the right environment for individual growth to take root.
All of EXPLORERS’ weekly activities and workshops follow the STEAM Model which stands for Science, Technology, Engineering, Art and Maths. The basic model of STEAM based education is to teach kids to bridge subjects and problem solve during hands-on activities. The idea behind this is to have children learn in an multidisciplinary and creative approach rather than by subject (ex. Maths, Languages or History as stand-alone subjects).
This creative approach allows students to use and apply knowledge from different domains towards different solutions or to simply come up with different ideas. It encourages students to think more broadly about real-world problems. It has helped create innovations like the iPhone, the original laptop computer, and is even revolutionizing cooking in third world countries, and improving air quality as a result.
It helps students ask questions, connect the dots, problem solve, think creatively, and be innovative. And not only can STEAM save the world, it can save our kids too by making their future bright.
Extra programme hours
Parents may choose to drop-off and/or pick-up your child(ren) earlier or later against an extra charge. View Rates
Consent Forms
All parents or guardians of students (below the age of 16) participating during the EXPLORERS programme are kindly requested to complete and submit the Parental Consent and Medical Form together with the Outings and Transport Consent Form and hand it in by not later than the 1st day of the programme. Download consent forms
Included are all the classroom shared materials and activity needs which will be provided during the different workshops and outings.
* Optional outing transportation fees are not included. Transport fees range between 4-5 euros per outing (2-way) *
** Other outing related fees and spending money (such as cinema tickets or admission fees) are excluded and may apply. **
DISCLAIMER: The programme schedule and outing dates may change without an early prior notice.
2022 Activities Schedule:
Week 1: Outdoors Fun
We’ll kick start the programme with some outdoor games and creative exercises aimed to prime students to Connect, Socialize and most of all share a great time together.
Activities include: Water Games, Group Games, Collaborative Art Exercises etc…
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Date: TBA
Venue: To be announced
Week 2: Designing Sustainable Architecture- Hagar Qim & Mnajdra
Overview:
– What is sustainability?
– How do different spaces affect us?
Week 3: Forensic DETECTIVES (Interactive Science)
Activity Overview:
Finger prints, (CSI) crime scene investigations, deductive logic unfold during this week’s science theme. Combining the Thrill of investigation with the Science of Forensics!
But will our students be able to crack the code and solve the crime investigation in Sherlock speed time?
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Date: 20th July
Ages: 5-8; 9-12; 13+ (grouped accordingly)
Venue: on School premises
Week 4: Going back in time- Maltese Heritage
“Without history there is no memory. Without memory there is no future.” – Elie Wiesel
Overview:
Understanding the PAST, to Re-Create the FUTURE: After attending a tour about Maltese Heritage students will get a glimpse into some of the pasts most iconic artifacts and their importance and relevance to our present.
Students are then given a scenario of creating an artifact inspired by what they have learned and what kind of artifact can represent us today in the future.
Activities: Heritage, Engineering, History, Art & Crafts
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Date: 27th July
Venue: TBA
Week 5: Painting in the Museum!
Overview:
This activity will call on students to partake during an Artist Inspired activity where different artists and their respective techniques will be introduced.
Main Learning objectives: Art History, Different Art Techniques
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Date: 3rd August
Venue: MUZA (Valletta)
Week 6: Agricultural Science + Adventure - Park ta' San Klement
Overview:
During this weeks activity children will become aware of the different types of Farming with special focus on Organic and Sustainable methods.
Students will also have the opportunity to take an active role and contribute during plant seedling workshops.
Driving Questions:
– What are the different types of farming?
– What is sustainability?
– How does climate change effect our systems?
Activity: Home Gardening and Plant seedling: During our 2nd activity students will be introduced to the natural world of organic farming and gardening. This activity starts with an introduction about the importance of gardening and organic agriculture and how this affects our environment and everyday living. This is followed by seed plantation workshop.
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Date: 24th August
Venue: San Klement Part
Week 7: SURVIVAL Science!
Activity Overview:
What better way is there to immerse young learners in the beauty and necessity of Science other than during fun scientific games and hands-on outdoor experiments?
This week is all about Science. From Solar Energy, Water and Weather science, Chemistry to Mechanical experiments students will learn how to create actual scientific apparatus and bring together different natural elements to create compelling and exciting scientific experiments.
This learning experience will also open young learners to endless creative possibilities together with an enriched appreciation to the natural elements around us.
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Date: 31st August
Venue: Buskett, Rabat
Shared classroom resources Policy ⓘ
All activities are inclusive of Shared-Classroom resources. These resources include shareable pencils, reusable tools and equipment, and general materials. Personal-use consumable resources are not included and must be purchased by the student. Personal use consumables include: personal toolkits, specific materials, clay, painting paper etc… which are consumed and/or taken home by the student after individual use.
DISCLAIMER: The program schedule is subject to change without any early prior notice.
What our students have to say
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